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The Frogger EPROM chips arrived from Japan, Falconer retrieved them, and Gremlin's engineering department created a prototype arcade cabinet. Sega/Gremlin agreed to pay Konami $3,500 daily for a 60-day licensing window. The room went quiet until one executive relented and told the group to "let her have her goddamn kids game". She concluded by simply requesting a play-test to gauge player reactions. Seeing their deflation in resistance, she explained Frogger 's appeal, including its easily memorizable patterns, aesthetic attractiveness, and catchy soundtrack. She replied by speculating on whether these executives had also been party to the rejection of Pac-Man 's pitch, which hushed the room. One of the executives, Jack Cameron Gordon, tossed the booklet back and stated that Frogger had already been rejected as a "women and kids game". She opened a meeting with executives from Paramount, co-owned by the same parent company as Sega/Gremlin, by passing out booklets highlighting Frogger 's gameplay and sales potential. She was told her request would be granted if she could convince Gremlin's management. She thought the game deserved a chance and requested a licensing window of about 90 days for prototype play-testing. įalconer later asked her bosses if the game had been reviewed, and she learned that Gremlin was unwilling to take a chance on the game because of its basic gameplay and cute presentation. Elizabeth Falconer, a market researcher at Sega/Gremlin, was tasked by Gremlin founder Frank Fogleman to check Gremlin's library of video presentations for any property worth licensing. The next hit was expected to be Eliminator, released in 1981. Also, the 1978 game Frogs was developed in-house and had failed. Sega/Gremlin was skeptical about Frogger 's earning potential in North America because no other company licensed the game.
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On July 22, 1981, Sega gained the exclusive worldwide manufacturing rights. It entered mass-production in June 1981, becoming a success in Japan over the next few months. The game was originally developed by Konami, first published in Japan on January 12, 1981. He parked and carried the frog to the other side, immediately imagining this as a game. He conceived it when he was waiting for the traffic light to turn green and saw a frog trying to cross while avoiding the passing vehicles. Development and release įrogger was created by Konami designer Akira Hashimoto. A single bonus frog is 20,000 points to a maximum high score of 99,990 on an original arcade cabinet players may exceed this score, but the game only keeps the last 5 digits. Guiding a lady frog home or eating a fly scores 200 points each, and level completion earns 1,000 points. Each unused 1⁄ 2 second of time gets 10 points. The player has 30 seconds to guide each frog home.Įvery forward step scores 10 points, and every home arrival scores 50 points. After five levels, the difficulty decreases before yet again progressively increasing with each level. When all five frogs are in their homes, the game progresses to the next level with increased difficulty. These include being hit on the road, jumping into the river water or submerging on a diving turtle, animal bites, riding offscreen, jumping into an occupied frog home, jumping into the side of a home or the bush, or running out of time. Softline in 1982 stated that " Frogger has earned the ominous distinction of being 'the arcade game with the most ways to die'". The American release has the opening song and adds " Yankee Doodle".
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Others include the themes to the anime series Hana no Ko Lunlun and Rascal the Raccoon. The game's opening tune is the first verse of a Japanese children's song called "Inu No Omawarisan" ("The Dog Policeman"). These sometimes contain bonus good insects or deadly alligators. The top of the screen contains five frog homes, which are the safe destinations for each frog. A brightly colored female frog is sometimes on a log and may be carried for bonus points. The player must also guide the frog across the river while avoiding being bitten or drowning. A median strip separates the road and the deadly river with logs, alligators, and turtles, all moving horizontally. The player must guide the frog between opposing lanes of traffic to avoid becoming roadkill, which would result in a loss of one life. The frog starts at the bottom of the screen going upward, to cross a horizontal road with speeding cars, trucks, and bulldozers. Frogger is either single-player or two players alternating. The arcade cabinet can be configured to start the game with three, five, or seven frogs. The player uses a 4-direction joystick to guide a frog to each of the empty homes at the top of the screen.